diff --git a/src/lib/components/toggle.svelte b/src/lib/components/toggle.svelte index 6f170c1..e5a4671 100644 --- a/src/lib/components/toggle.svelte +++ b/src/lib/components/toggle.svelte @@ -1,4 +1,4 @@ - @@ -55,4 +55,4 @@ .toggle-switch.active .toggle-slider { transform: translateX(26px); } - \ No newline at end of file + --> \ No newline at end of file diff --git a/src/lib/data/xAxes.js b/src/lib/data/xAxes.js index 7b14cf0..196a933 100644 --- a/src/lib/data/xAxes.js +++ b/src/lib/data/xAxes.js @@ -6,9 +6,8 @@ const xAxes = [ { values: ["Minimal", "Maximal"], adult: false }, // Adult axes - { values: ["Beer", "Cocktails"], adult: true }, - { values: ["Swipe-happy", "Selective"], adult: true }, - { values: ["Casual", "Serious"], adult: true }, + { values: ["Beer", "Cocktails"], adult: false }, + { values: ["Casual", "Serious"], adult: false }, // Add more X axes here... // Format: { values: ["Left extreme", "Right extreme"], adult: true/false } diff --git a/src/lib/data/yAxes.js b/src/lib/data/yAxes.js index 2b4ccdb..d38ac5d 100644 --- a/src/lib/data/yAxes.js +++ b/src/lib/data/yAxes.js @@ -6,9 +6,9 @@ const yAxes = [ { values: ["Solo", "Group"], adult: false }, // Adult axes - { values: ["Occasional", "Frequent"], adult: true }, - { values: ["Hookups", "Relationships"], adult: true }, - { values: ["Private", "Public"], adult: true }, + { values: ["Occasional", "Frequent"], adult: false }, + { values: ["Hookups", "Relationships"], adult: false }, + { values: ["Private", "Public"], adult: false }, // Add more Y axes here... // Format: { values: ["Bottom extreme", "Top extreme"], adult: true/false } diff --git a/src/routes/play/+page.svelte b/src/routes/play/+page.svelte index 8077cc5..f12d477 100644 --- a/src/routes/play/+page.svelte +++ b/src/routes/play/+page.svelte @@ -46,15 +46,10 @@
Players honestly plot their positions and discuss their reasoning. Great for getting to know each other!
- -Click "Roll Dice" to get random coordinates (X and Y). Players must defend that position as if it were their true preference. First player to convince the group wins that round!
- -Before revealing, each player predicts where another player will land. Earn points for accurate predictions!
- -Players on opposite extremes of a spectrum engage in a friendly debate. The group votes on the most convincing argument.
- -Generate 5 spectrums. Players have only 10 seconds to plot each position. Quick thinking required!
-Each axis uses a 1-10 scale:
@@ -75,42 +46,18 @@Note: You can land anywhere on the spectrum, including exactly in the middle!
Want to make it competitive? Try these scoring systems:
First to 15 points wins!
-Toggle Adult Mode to include spectrums about:
-Adult Mode is intended for players 18+ only. Make sure everyone is comfortable before enabling it.
-